Game Audio

I will create custom and impactful sounds and/or music for your project. I always consider the non-linear nature of games when creating all sounds and music to make sure every playthrough feels fresh. I can work hands-on to implement the audio into the game. One option is to work directly with the engine and script it myself in any language (including C# and C++), or with proper licensing, use middleware like FMOD or Wwise for more complex audio requirements and quicker implementation with no hassle.

Here are some games I have worked on in the past: