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Game Audio

Technical audio demonstration of “Ondaadad: Ancestors of Aamjiwnaang”, made in Unreal Engine 5 and Metasounds. Here, I showcase my favourite sounds I made: Birch bark writing, water footsteps, and the bird soundscape.

Technical audio demonstration of “Ondaadad: Ancestors of Aamjiwnaang”, made in Unreal Engine 5 and Metasounds. Here, I showcase my favourite sounds I made: Birch bark writing, water footsteps, and the bird soundscape.

A fully-synthesized text-to-speech in UE5 and MetaSounds, made using only a saw wave and white noise. This is a long-term personal project which is constantly proving to have deeper challenges the further I develop it.

A fully-synthesized text-to-speech in UE5 and MetaSounds, made using only a saw wave and white noise. This is a long-term personal project which is constantly proving to have deeper challenges the further I develop it.

Creating dynamic weather systems in UE5 and MetaSounds, by carefully transitioning between different layers of rain sounds.

Creating dynamic weather systems in UE5 and MetaSounds, by carefully transitioning between different layers of rain sounds.

A breakdown of how I redesigned the sounds for the weapons in DOOM Eternal. It even includes foley of ice cubes in a cup!

A breakdown of how I redesigned the sounds for the weapons in DOOM Eternal. It even includes foley of ice cubes in a cup!